Tag - ACTISKU

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Wednesday, April 15 2009

Testimonials

Jared Joseph

Director - Retail Smart

«By partnering with ActiSku we are adding value to our retail and supplier client base by offering 3D merchandising services in addition to our existing category management services, it’s simply a natural fit.»

Retail Smart the UK’s leading innovator and provider of retail planning software and services for the FMCG sector, have partnered with ActiSku to offer store virtual realisation and online store surveys to the FMCG market.

Jared Joseph Director of Retail Smart Limited stated: It has always been our aim to add Virtual Reality services to our range of category management software and services. By partnering with ActiSku we are adding value to our retail and supplier client base by offering 3D merchandising services in addition to our existing category management services, it’s simply a natural fit.

By using ActiSku 3D virtualisation service clients get realistic views of how brands and categories look in store and on shelf to effectively plan a new ranges, product launch or full concept stores. In ActiSku we have found a partner who uses leading edge Virtual Reality platform which is totally web enabled making it accessible to anyone around the worlds, I’m excited at this opportunity and for the future innovations of online retailing.

How’s that?


Jean Francis Bonnard

Expert in industrial and commercial development

«As much as a merchandising tool and shoppeur test, as it is defined, ActiSku is for me a wonderful architectural design software, an unparalleled flexibility.»

Jean Francis Bonnard graduated from the Saint Etienne Architectural School, and began his career as a scientist with the army in French Polynesia, where he designed military buildings and barracks.

In 1989, he joined the Saint-Etienne based Casino Group as 'Supermarket Project Manager' and one year later, took over the management of all their Supermarket projects in France.

In 1991 he became head of the Group’s drawing/ design office, which designs all their shops, warehouses and restaurants.

From 1998 to 2003 he led the development of the 'Casino Cafétérias' subsidiary and, in 2003 became 'Property Development and Maintenance Manager' for the Supermarkets business units.

He left this position in 2007 and founded several companies working in the Property Development sector.

Jean Francis Bonnard is an IT enthusiast and contributed significantly to the implementation of systems at the Casino Group’s Works Management Department




Sylvie Joseph

Deputy Marketing Director LA POSTE

«I had the pleasure of discovering ActiSku made by ACTIPLAY last April to work on a number of simulations. This tool, the best I have ever come across, is fantastic in its realism and precision. It enables the user or consumer to project themselves into a reality which is less virtual than ever.»


Sylvie Joseph began her career in 1983 as Head of Advertising in an agency where she later became Chief Executive.

In 1992, she founded D&J, a retail-focused Strategy Consultancy, and joined the Carrefour Group in 1999 as Marketing Director for Branding and Communication in Europe.

In 2001 she took over as Director of Marketing-Communication for the France Hypermarkets business unit for the retail group, before joining Conforama (PPR Group) as Marketing Director for Customers and Communication.

In 2005, she took on the role of Chief Executive of the Solutions department for the High Co. Group, which specialises in sales promotion, and left in 2008.

Sylvie Joseph is a renowned expert in Customer Relations and Retail and Consumer Goods Marketing.

She is currently Deputy Marketing Director at LA POSTE.

Tuesday, April 7 2009

ActiSKU online, it's as if you were there !


ActiSKU online

Wednesday, February 25 2009

Studies: a sector that works twice as hards

double_actisku

Studies or communication: you can’t slack off in a crisis !

Whereas General Management might be tempted to cut certain budgets and without thinking much about it, some on the other hand, keep up the pressure.

In these difficult times advertisers have been increasing their pitches on the net to promote the advantages of advertising and, in a more general way, all communication. At the same time they have to explain and clarify the nature of information exchange, guide consumers, etc. and, if possible, add some humour in order to provide some comic relief !

Research groups have less presence in this field and are not as involved in blogs. Budgets, in general, are being tightened but, in spite of this, the overall sales figures are still very significant!

There is no need to explain the importance of knowing the market and the consumer, especially his own, to any one in business. Research studies have been gaining in popularity for several years because they are becoming more and more reliable and major institutions, as well as smaller ones, are becoming increasingly effective at using the various methods and techniques.

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When merchandising become indispensable

question

The right product, the right place, the right time, the right price and the right quantity.

Consider the usual definition of “merchandising”. For decades, the corner grocer has been slowly transforming into a self-service operation over time in an almost scientific manner.

It must be stated that, with the explosion of competing brands and modern business needs in all areas of commerce, there is a great risk of loss and/or failure unless a minimum degree of order and organisation is maintained.

This is even truer in a hypermarket where there are often 60,000 to 80,000 SKUs (product types) all of which must be placed in a multitude of aisles and on hundreds of shelves. But how? Imagine our poor grocer of yester-year, could he accommodate all this? Probably not!

Profitability can only be maintained by extensive analysis of the positioning of products on shelves, the variety of stock, the quantity of product per “SKU”, etc.

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Sunday, February 22 2009

What price is right?

Price_actisku

The pricing war began a long time ago.

Today, using promos such as “buy two get one free”, “3 for 2”, “2 for the price of one” and all the other imaginable schemes, distributors are obsessed with gaining market share from their neighbour by offering lower prices. From sale to price reduction, they have only one desire: to protect their margins by keeping their own clients at least, and if possible winning some over from their competitors. A veritable balancing act that is also subject to the law of the marketplace.

On the other side of the fence, the industrialist is scratching his head: “How can I accurately evaluate the price at which I should sell this new product?” All the more so as he often has several brands and dozens of references in a single aisle and can’t let his “new” product be shot down by another one. It must also be correctly positioned among the ubiquitous “private label” products, and the competing products of other brands or “signature” products. He must justify his price in relation to the ”best price” products that are increasingly capturing consumer interest.

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Friday, February 20 2009

The birth of virtual Test Shoppers

Actisku_virtual

Once upon a time...

A recurring issue in retail distribution and industry is how to evaluate in-store marketing for large-scale commercial operations and be certain that it will have the desired impact on sales. It is just such a typical, yet crucial question facing marketing and business departments that launched a project called “ActiSKU” 4 years ago. “SKU” is mass distribution jargon for a “product type”. In 2006, a manager with Carlsberg, a brewer present in more than thirty countries, met with ACTIPLAY, a company specialised in the production of 2D and 3D, real-time advergames… that is, video games and advertising sites!

What was the link between these two? Only that the brewer had an idea in mind, and specific needs, and ACTIPLAY mastered 3D technology. Nothing more was needed to launch an effective project between ambitious, visionary partners.

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Wednesday, February 11 2009

Who was ACTISKU, the online, 3D, virtual environment shopper test solution designed for?

actisku_planogram_testshopper1

The ActiSKU solution was designed exclusively for research agencies looking to add new high value capabilities to respond to marketing decisions, whatever the product: in-store advertising, planogram, pricing, re-organisation, or complete store re-design.

With ActiSKU, you can view the panelist reactions to a variety of different marketing options, by analysing the data collected from shopper missions in a 3D, online, virtual environments.

Why internalise the implementation of a shopper test in a 3D virtual environment?

actisku_product

In a market where everything must be tested (packaging, prices, in-store ads, installations, designs, etc.) with increasing reduced time frames and budgets, a research agency or department must be able to provide new methodologies in order to maintain their margins.

It is possible to call upon a subcontractor to bring his expertise in creating a trial-environment survey.

In this case the subcontractor (possibly a competitor) keeps the exclusivity of the implementation and reduces your margins. In addition to the time spent explaining your needs to the subcontractor is a terrible waste.

The ActiSKU suite was created specifically to save time and allow a research company or service to master the complete survey process, from the design of virtual test environments, to the launch of the operation, without requiring any specialised IT knowledge.

Is it really simple, quick and cost-effective to create a 3D virtual store with ActiSKU?

YES !

A 3D store editor, accessible directly from your Internet browser, is built into the ActiSKU suite. With a few, simple clicks it allows you, to create an infinite number of test environments by selecting the type of sales area, organisation (aisles, cash registers, products, signage, in-store ads), as well as the decor (colours and textures of floors and ceilings, special decorations etc.).

The Shop Editor was designed to be easy to use: no prior 3D knowledge is necessary and you can keep the same interactive skill set you obtained from using standard business software.

actisku_shopeditor_french

Why should I perform shopper tests in a virtual, 3D environment?

actiSKU vitamin

Today, 3D is flooding homes via video games, it is also used in the industry to obtain quick, low-cost solutions for technical, marketing and ergonomic issues.

The automotive sector uses 3D simulators to analyse the behaviour of drivers, the army uses 3D combat simulators to examine the behaviour of soldiers, various situations and research groups use ActiSKU to study the behaviour of consumers as they face various marketing options.

3D simulation immerses individuals into various environments and the individual adopts the same attitudes that he would in a similar real-life situation. If you were in a video game, driving a vehicle down a road and approached a bend in the road, would you continue straight into a wall?

Concrete example: online surveys performed (since 2007) by a Carlsberg Group research department using ActiSKU have shown a correlation of more than 90% with data collected in stores (purchased products).

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